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Microstation to Unity

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Hello everyone,

I am cirrently in my final year of study and have to study virtual reality. For this, I have export my model (Microstation) to import it into Unity. SO I created an fbx file. However, it is divided into x groups depending on the number of layers present in Microstation. Basically, in Microstation, I have a multitude of elements in the same layer and wouls like to keep this structure in Unity. Nowadays, I have all the objects of the same layer that are grouped together and I can't separate them. The goal is then to apply a database to each of the elements, so if they are grouped together, it won't work. 

I tried with Blender but it doesn't happent automatically and it will take too long to do it one by one, knowing that there are up to 500 of them.

If you have any ideas for help, don't hesitate !

Thank you, Lauralee


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